DOTA 2 Exclusivity controversy, check what VALVE has to say

Valve, in their most recent Blog post set straight the exclusivity rights controversy in Dota2 that’s been happening for years now. Along with explaining the delay in Dota Pro Circuit(DPC) because of the pandemic and them anticipating the start of DPC to be in the first month or two of 2021.

The recent fiasco was started between streamer SingSing and Kyle, when Sing tweeted ‘free content day’ and streamed the ongoing We Play tournament.

Machine generated alternative text:
Sing
@SingSing
free content kinda day
singsing – Twitch
huh
(9 twitch .tv
3:50 PM • sep 2, 2020 • Twitter Web App

Kyle had even spoke about exclusivity rights on the tournaments panel stating that having no exclusivity for a tournament organizers lose out on 40% more revenue, he went on to say “uuncertainty in esport is death”.

Kyle’s opinion about stream exclusivity rights – Dota 2
Video web content titled: Kyle’s opinion about stream exclusivity rights – Dota 2

Valves response in their blog was ‘We ultimately still believe that community streamers providing their own commentary of a tournament is a net positive value to fans and the competitive scene’, valve clearly still believes that community engagement over all else, even if it hurts their 3rd party tournament organizers, they went on to state ‘we also believe that in the long term, the tournament themselves benefit from additional exposure to fans of those community streamers’, they then admit to the fact that it hurts the organizers, ‘Organizers that run Dota 2 Tournaments will have to provide community streamers with a reasonable and simple to execute set of non-monetary requirements, such as displaying the organizers sponsors on their streams or having a slight delay on the games. Community streamers will be able to use the DotaTV feed in their broadcast as long as they agree to those requirements’. So valve is trying to look after their streamers as well as tournament organizers with the game delay on and displaying organizers sponsors on the streamers platform as well, will this be enough for the game to pull in larger sponsors and to make up for the lost revenue to streamers? Valve thinks so and we hope so.

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